Guardian
Devlog
- December 26, 2020 by John Paul Depew#Guardian, #Unity, #Defender, #Space ShooterQuick update Fixed bug in tutorial where sometimes you couldn't return the human to the ground due to some goofiness with the way Unity objects work with the null condition operator. Or you could just... Continue reading
- December 22, 2020 by John Paul Depew#Unity, #Defender, #GuardianUpdates +1 life powerup In-browser (WebGL) optimization Scoreboard button Have fun, there's more to come!... Continue reading
- December 10, 2020 by John Paul Depew#unity, #unity3d, #defender, #guardian, #space shooterBig update, I had a lot of fun with this! This is not very thoroughly tested yet. 3 new powerups 2 new aliens Updated graphics OSX executable Online leaderboard Tutorial Help menu... Continue reading
- February 16, 2020 by John Paul Depew#unity, #guardian, #defender, #remake, #defender remake, #shooterUpdates Can carry more than 1 human at a time Bonus when catching and rescuing a human Bonus audio... Continue reading
- December 23, 2019 by John Paul Depew#Guardian, #Defender, #Defender Remake, #Retro, #UnityUpdates In-game minimap Updated ground graphics Alien decreases speed while abducting Code refactoring & cleanup There's a lot I want to do to update the UI and gameplay, but I figured the map was a n... Continue reading
- November 26, 2019 by John Paul Depew#Unity, #Particle System, #C#, #GuardianSlightly bigger update, thanks to some time off work! Particle effect updates - HDR materials for some interesting hits and explosions Respawn countdown for player More accelerations on reverse, but l... Continue reading
- November 17, 2019 by John Paul Depew#Unity, #Guardian, #UpdateMinor update adding a simple pause menu... Continue reading