Guardian v2.2.0
Guardian » Devlog
Updates
- Flying saucer no longer flies outside of the screen when player is at either the top or the bottom
- Max vertical speed for player - vertical speed could get very fast and caused unwieldy controls.
- SFX
- Alert when aliens capture humans
- Second alert when aliens mutate
Roadmap
There are a few changes I hope to make in the future. I'm considering minor releases initially.
Version 2.3.0:
- In-game radar map - this is a somewhat complex update, though Unity does have features that will simplify it a lot.
- The map contains dots representing all aliens and possibly humans.
- Color coded dots
- This will involve a UI update - some sort of box surrounding the map in addition to re-thinking the overall HUD (score, lives)
- I know HUDs are frowned upon these days, and I agree. I avoided it where I could with Golem, and I was even considering removing the pause button and assuming that the player knew to press escape. However, I think some UI fits this particular game, and maybe even adds to the retro feel.
- Updates to player and enemies to make sure map renders appropriate objects
- The map contains dots representing all aliens and possibly humans.
Version 2.4.0:
- Mutant movement - mutant alien movement is kind of boring
- Sometimes goes off screen when the player is at the top or bottom (bug)
- Should have variable speed
- Should move more dynamically when chasing you
Version 3.0.0 - this version is kind of a vague idea for the future. More powerups, different bosses, some variants on the saucer, etc...
Files
Guardian v2.2.0 Download (Recommended) 29 MB
Dec 04, 2019
Guardian v2.2.0 Web Play in browser
Dec 04, 2019
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Guardian
Intense Space Shooter
More posts
- Guardian v3.0.2Dec 26, 2020
- Guardian v3.0.1Dec 22, 2020
- Guardian v3.0.0bDec 10, 2020
- Guardian v2.5.0Feb 16, 2020
- Guardian v2.4.0Jan 04, 2020
- Guardian v2.3.0Dec 23, 2019
- Guardian v2.1.0Nov 26, 2019
- Guardian v2.0.2Nov 18, 2019
- Guardian v2.0.1Nov 17, 2019
Comments
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You can add pods and swarmers to fight with.
Tail-catching dogfight with swarmers in defender was great.
That’s a great idea. I’ve been hoping to add some variety to enemies in a future release.
cheer ups, your game is just getting better ! I'm also making a defender style game.
Wow, that looks fantastic! I love the retro feel. I'll look forward to when you release it.
I just uploaded Pentasma, try it !
https://hijong-park.itch.io/pentasma