Guardian v2.2.0


  • Flying saucer no longer flies outside of the screen when player is at either the top or the bottom
  • Max vertical speed for player - vertical speed could get very fast and caused unwieldy controls.
  • SFX
    • Alert when aliens capture humans
    • Second alert when aliens mutate


There are a few changes I hope to make in the future. I'm considering minor releases initially.

Version 2.3.0:

  • In-game radar map - this is a somewhat complex update, though Unity does have features that will simplify it a lot.
    • The map contains dots representing all aliens and possibly humans.
      • Color coded dots
    • This will involve a UI update - some sort of box surrounding the map in addition to re-thinking the overall HUD (score, lives)
      • I know HUDs are frowned upon these days, and I agree. I avoided it where I could with Golem, and I was even considering removing the pause button and assuming that the player knew to press escape. However, I think some UI fits this particular game, and maybe even adds to the retro feel.
    • Updates to player and enemies to make sure map renders appropriate objects

Version 2.4.0:

  • Mutant movement - mutant alien movement is kind of boring
    • Sometimes goes off screen when the player is at the top or bottom (bug)
    • Should have variable speed
    • Should move more dynamically when chasing you

Version 3.0.0 - this version is kind of a vague idea for the future. More powerups, different bosses, some variants on the saucer, etc...


Guardian v2.2.0 Download (Recommended) 29 MB
Dec 04, 2019
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Dec 04, 2019

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You can add pods and swarmers to fight with.

Tail-catching dogfight with swarmers in defender was great.

That’s a great idea. I’ve been hoping to add some variety to enemies in a future release.

cheer ups, your game is just getting better ! I'm also making a defender style game.

Wow, that looks fantastic! I love the retro feel. I'll look forward to when you release it.

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I just uploaded Pentasma, try it !