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Devlog
Early access (v0.9.0)
May 09, 2019
by
John Paul Depew
#bug fixes, #improvements, #golem
Updates in version 0.9.0: Sound effects for snow block and destroying spike enemy Level layout Parallax bug fix in final level Updated cursor Ancient golem playing blast sound more than once fix Grass...
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Early access (v0.8.3)
May 02, 2019
by
John Paul Depew
#Bug fixes, #Credits
Updates in version 0.8.3: Short post-credits scene if player used water at the end Suspended parallax in level 1 until needed for increased accuracy and less computation Fixed issue where first intera...
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Early access (v0.8.2)
April 29, 2019
by
John Paul Depew
#Bug fix, #Framerate problems
Thanks to GPHOBIA for finding a few bugs and posting a nice gameplay video. This update is intended mainly to fix an issue where on certain computers the spike enemies in the last level would kill the...
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Early access (v0.8.1)
April 28, 2019
by
John Paul Depew
#bug fix
Small patch to a few bugs: SFX error and level restart error for the final level...
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Early access (v0.8.0)
April 28, 2019
by
John Paul Depew
#beta, #release
The initial release of the game. There are some known bugs, and testing is still ongoing...
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