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Golem

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Devlog

  • Early access (v0.9.0)
    May 09, 2019 by John Paul Depew#bug fixes, #improvements, #golem
    Updates in version 0.9.0: Sound effects for snow block and destroying spike enemy Level layout Parallax bug fix in final level Updated cursor Ancient golem playing blast sound more than once fix Grass... Continue reading
  • Early access (v0.8.3)
    May 02, 2019 by John Paul Depew#Bug fixes, #Credits
    Updates in version 0.8.3: Short post-credits scene if player used water at the end Suspended parallax in level 1 until needed for increased accuracy and less computation Fixed issue where first intera... Continue reading
  • Early access (v0.8.2)
    April 29, 2019 by John Paul Depew#Bug fix, #Framerate problems
    Thanks to GPHOBIA for finding a few bugs and posting a nice gameplay video. This update is intended mainly to fix an issue where on certain computers the spike enemies in the last level would kill the... Continue reading
  • Early access (v0.8.1)
    April 28, 2019 by John Paul Depew#bug fix
    Small patch to a few bugs: SFX error and level restart error for the final level... Continue reading
  • Early access (v0.8.0)
    April 28, 2019 by John Paul Depew#beta, #release
    The initial release of the game. There are some known bugs, and testing is still ongoing... Continue reading
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